//
//  WarriorSkill.h
//  FrameWork
//
//  Created by Eagle on 6/23/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"

@interface WarriorSkill : NSObject {
	
}

@end

@interface EffectBaGua:CCSprite
{
	//持续时间
	int _lastTime;
	//影响半径
	float _range;
	
	//减速
	float __slowDown;
	
}
@property(nonatomic, assign) int lastTime;
@property(nonatomic, assign) float range;
@property(nonatomic,assign)float slowDown;

+(id) bagua;

@end


@interface EffectTouQu:CCSprite
{
	//持续时间
	int _lastTime;
	//影响半径
	float _range;
}
@property(nonatomic, assign) int lastTime;
@property(nonatomic, assign) float range;
+(id) touqu;

@end

@interface EffectLuoLei : CCSprite
{
	//生效延时
	int _takeTime;
	//作用半径
	float _range;
	//攻击力
	float _attack;
}

@property(nonatomic, assign) int takeTime;
@property(nonatomic, assign) float range;
@property(nonatomic, assign) float attack;
+(id) luolei:(int) level;

@end


